Virtual Reality MCQ

  1. What vr stands for?
  2. What are the applications of Virtual Reality?
  3. What does HMD stand for?
  4. In which type of VR environment, the subjects can perform both in the real and virtual environment?
  5. Which of the following option is used to keep track of position?
  6. What is the full form of Boom?
  7. Which of the following option is not used in Virtual Reality?
  8. What is the aim of the Virtual Reality?
  9. What is Virtual Reality?
  10. What is a common use of Virtual Reality?
  11. What do you need to use VR?
  12. Which of the following is NOT a type of VR headset?
  13. Which of the following is NOT a benefit of Virtual Reality?
  14. Which of the following is NOT a potential future application of Virtual Reality?
Virtual Reality MCQ

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Practice here the top Virtual Reality MCQ Questions that are very useful for freshers & experienced candidates. these Virtual MCQs are mostly asked in Virtual reality Exams and Interviews. you can also, download here the virtual reality MCQ pdf completely free.

  • Virtual Rights
  • Virtual Reality
  • Verified Resources
  • None of the above
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  • Education
  • Video Games
  • Business
  • All of the above
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  • Head Made Display
  • Head Masked Display
  • Head Mounted Display
  • All of the above
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  • SMD
  • HMD
  • Motion Trackers
  • Motion Analyzers
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  • Binary Omni-Orientation Monitor
  • Binary Omni-Orientation Manager
  • Binocular Omni-Orientation Monitor
  • None of the above
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  • To show how technology advances over time
  • To insentivate the use of technology in different contexts
  • To create an Environment of scenes or objects of real appearance
  • None of the above
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  • A way to play video games on a special headset
  • A way to communicate with people through a computer
  • A simulated experience that can be similar to or completely different from the real world
  • None of the above
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  • Education and training
  • Therapy and rehabilitation
  • Entertainment and gaming
  • All of the above
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  • A VR headset
  • A VR headset and hand controllers
  • A VR headset, hand controllers, and a powerful computer
  • A VR headset, hand controllers, a powerful computer, and a large open space
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  • Mobile VR headset
  • Desktop VR headset
  • Console VR headset
  • Smartphone VR headset
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  • Can be used for training and education
  • Can be used for therapy and rehabilitation
  • Can cause motion sickness in some people
  • Can be more immersive than traditional media
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  • Virtual tourism
  • Virtual reality dating
  • Virtual reality exercise
  • Virtual reality carpentry
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  • It can be isolating for the user
  • It can be expensive to set up and maintain
  • It requires a high level of technical knowledge to use
  • All of the above
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  • Body sensors
  • Hand controllers
  • Keyboard and mouse
  • Voice recognition software
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  • Virtual reality therapy
  • Virtual reality shopping
  • Virtual reality car maintenance
  • None of the above
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  • play VR games
  • access VR experiences and apps
  • communicate with other users in a virtual environment
  • All of the above
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  • It can save time and resources
  • It can save time and resources
  • It allows for experiential learning
  • All of the above
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  • The sense of presence in a VR environment
  • The visual and audio elements of a VR experience
  • The ability to touch and interact with virtual objects
  • The physical sensations felt in response to VR experiences, such as vibrations or resistance
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