Virtual Reality MCQ

Virtual Reality MCQ

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  • 30th Jan, 2023

Take Virtual Reality MCQ Test to Test Your Knowledge.

Practice here the top Virtual Reality MCQ Questions that are very useful for freshers & experienced candidates. these Virtual MCQs are mostly asked in Virtual reality Exams and Interviews. you can also, download here the virtual reality MCQ pdf completely free.

Virtual Reality MCQ

1) What vr stands for?

  • A. Virtual Rights
  • B.Virtual Reality
  • C.Verified Resources
  • D.None of the above

2) What are the applications of Virtual Reality?

  • A. Education
  • B.Video Games
  • C.Business
  • D.All of the above

3) What does HMD stand for?

  • A. Head Made Display
  • B.Head Masked Display
  • C.Head Mounted Display
  • D.All of the above

4) In which type of VR environment, the subjects can perform both in the real and virtual environment?

  • A. Immersive
  • B.Non immersive
  • C.Semi immersive
  • D.None of the above

5) Which of the following option is used to keep track of position?

  • A. SMD
  • B.HMD
  • C.Motion Trackers
  • D.Motion Analyzers
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6) What is the full form of Boom?

  • A. Binary Omni-Orientation Monitor
  • B.Binary Omni-Orientation Manager
  • C.Binocular Omni-Orientation Monitor
  • D.None of the above

7) Which of the following option is not used in Virtual Reality?

  • A. Taste
  • B.Touch
  • C.Sound
  • D.Vision

8) What is the aim of the Virtual Reality?

  • A. To show how technology advances over time
  • B.To insentivate the use of technology in different contexts
  • C.To create an Environment of scenes or objects of real appearance
  • D.None of the above

9) What is Virtual Reality?

  • A. A way to play video games on a special headset
  • B.A way to communicate with people through a computer
  • C.A simulated experience that can be similar to or completely different from the real world
  • D.None of the above

10) What is a common use of Virtual Reality?

  • A. Education and training
  • B.Therapy and rehabilitation
  • C.Entertainment and gaming
  • D.All of the above
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11) What do you need to use VR?

  • A. A VR headset
  • B.A VR headset and hand controllers
  • C.A VR headset, hand controllers, and a powerful computer
  • D.A VR headset, hand controllers, a powerful computer, and a large open space

12) Which of the following is NOT a type of VR headset?

  • A. Mobile VR headset
  • B.Desktop VR headset
  • C.Console VR headset
  • D.Smartphone VR headset

13) Which of the following is NOT a benefit of Virtual Reality?

  • A. Can be used for training and education
  • B.Can be used for therapy and rehabilitation
  • C.Can cause motion sickness in some people
  • D.Can be more immersive than traditional media

14) Which of the following is NOT a potential future application of Virtual Reality?

  • A. Virtual tourism
  • B.Virtual reality dating
  • C.Virtual reality exercise
  • D.Virtual reality carpentry

15) What is one potential limitation of VR?

  • A. It can be isolating for the user
  • B.It can be expensive to set up and maintain
  • C.It requires a high level of technical knowledge to use
  • D.All of the above
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16) Which of the following is NOT a type of VR input device?

  • A. Body sensors
  • B.Hand controllers
  • C.Keyboard and mouse
  • D.Voice recognition software

17) Which of the following is NOT a potential future application of VR?

  • A. Virtual reality therapy
  • B.Virtual reality shopping
  • C.Virtual reality car maintenance
  • D.None of the above

18) VR headset is used for ..........

  • A. play VR games
  • B.access VR experiences and apps
  • C.communicate with other users in a virtual environment
  • D.All of the above

19) What is one potential benefit of using VR for education and training?

  • A. It can save time and resources
  • B.It can save time and resources
  • C.It allows for experiential learning
  • D.All of the above

20) What is haptic feedback in Virtual Reality?

  • A. The sense of presence in a VR environment
  • B.The visual and audio elements of a VR experience
  • C.The ability to touch and interact with virtual objects
  • D.The physical sensations felt in response to VR experiences, such as vibrations or resistance

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