Posted On: Feb 22, 2018
There are objects in the application that behave like standard objects but are not recognized by UFT, these objects are Virtual objects, these objects can be mapped to the standard classes, such as a button or a checkbox. The user’s actions are on virtual objects are recorded by UFT during the run session. The virtual objects are shown as standard class objects in the test results.
A Virtual object can be defined for an area of the bitmap, which includes those coordinates and maps it to the button class to enable UFT to click at the required coordinate during a run session.
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