Do you have any idea when the deferred lighting optimizes the scenes with lots of lighting elements?

devquora
devquora

Posted On: Feb 22, 2018

 

Designing initially is certainly easy but during the rendering, each of the pixels is calculated and this is carried out for each lighting segment. This process is carried out repeatedly for the calculations with different scenes and lighting thus the overhead becomes significant. The pixels of all the renders get deferred lighting which is very quick at low overhead.

    Related Questions

    Please Login or Register to leave a response.

    Related Questions

    Unity3d Interview Questions

    What do you understand by Unity3d?

    Unity is also known as Unity3d which is a platform for the game engine...

    Unity3d Interview Questions

    What is vertex shader in Unity3D?

    In Unity, the vertex shader is a script which usually supports each of the vertexes of mesh...

    Unity3d Interview Questions

    What do you understand by a pixel shader in Unity3D?

    Pixel shader in Unity is the script which runs for each of the fragment operating after three vertex..