Posted On: Feb 22, 2018
It is a process in which the occupied pixels by the primitives are identified and the output variable of the vertex shader is interpolated for each covered pixel.
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The advantages of OpenGL over other API's are listed below: For drawing calls and state changes, OpenGL has lower CPU o..
While rendering objects, OpenGL makes use of a sequence of steps and this sequence of steps is known as rendering pipel..
In vertex transformation, the vertices are transformed to their final clip space position in the vertex shader. The var..