Name the major stages of vertex transformation with reference to OpenGL.

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devquora

Posted On: Feb 22, 2018

 

In vertex transformation, the vertices are transformed to their final clip space position in the vertex shader. The various major stages of vertex transformation are:

  • Getting to the eye coordinates- the vertex provided to the GL is considered to be in the object space.
  • Getting to clip coordinate- when the vertex is transformed by the projection matrix, then we get the clip matrix.
  • Getting to normalized device coordinates- when each component is multiplied by 1/w, then we get the normalized device coordinates. It is mainly inside the clipping planes.
  • Getting to window space- this is the final stage of the transformation pipeline. Everything out of the range is clipped away.

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